Combat Drugs
A stack of Combat Drugs |
First Aid
Got a chummer in a tight spot? No Medic for miles you can trust? Stop them expiring with a dash of instant First Aid!
- In-game effect: Stabilises the recipient to zero hits.
- Uses: varies
- Band colour: Green
Wakey Wakey
This little lifesaver gets you back in the game with a shot of pain killers, blood clotting agents and stimulants with no need to worry a Medic. It doesn't last though so get the job done.
- In-game effect: Stabilises the recipient, heals them to 75% of their starting hits. Once every hour (randomly timed, not from time of application) they will lose one hit until properly seen to.
- Uses: varies
- Band colour: Blue
Surge
Want to kick some idiot's ass, waltz through his guards and bring the pain to him? You need Surge.
- In-game effect: +5 hits which can go above the recipient's starting level. Once every ten minutes (randomly timed, not from time of application) they will lose one hit until they get a Medic to flush it out of them.
- Uses: One
- Band colour: Yellow
Berserker
Got nothing to lose and in need of some justice. Or maybe revenge, we don't care, Berserker is nominative determinism in a shot. Go big or go home and have a Medic on standby for the drop.
- In-game effect: +10 hits which can go above the recipient's starting level. Once every minute (randomly timed, not from time of application) they will lose one hit until they get a Medic to flush it out of them.
- Uses: One
- Band colour: Red