Drugs

Combat Drugs

A stack of Combat Drugs
Performance enhancing drugs have always been a part of the dark future and we emulate these with the UKLTA Lasertag system using tiny limited use 'blippers' to give you a hit. These come in three flavours but most have a come-down afterwards.

First Aid

Got a chummer in a tight spot? No Medic for miles you can trust? Stop them expiring with a dash of instant First Aid!

  • In-game effect: Stabilises the recipient to zero hits.
  • Uses: varies
  • Band colour: Green

Wakey Wakey

This little lifesaver gets you back in the game with a shot of pain killers, blood clotting agents and stimulants with no need to worry a Medic. It doesn't last though so get the job done.

  • In-game effect: Stabilises the recipient, heals them to 75% of their starting hits. Once every hour (randomly timed, not from time of application) they will lose one hit until properly seen to.
  • Uses: varies
  • Band colour: Blue

Surge

Want to kick some idiot's ass, waltz through his guards and bring the pain to him? You need Surge.

  • In-game effect: +5 hits which can go above the recipient's starting level. Once every ten minutes (randomly timed, not from time of application) they will lose one hit until they get a Medic to flush it out of them.
  • Uses: One
  • Band colour: Yellow

Berserker

Got nothing to lose and in need of some justice. Or maybe revenge, we don't care, Berserker is nominative determinism in a shot. Go big or go home and have a Medic on standby for the drop.

  • In-game effect: +10 hits which can go above the recipient's starting level. Once every minute (randomly timed, not from time of application) they will lose one hit until they get a Medic to flush it out of them.
  • Uses: One
  • Band colour: Red